Aug 20
Mmorpgs Are All About Community
By Omer Altay
One of the biggest appeals of MMORPGs and MMOs is the massive community in the game world. The more players there are in a game the better the gaming experience. I enjoy strolling through town and seeing hundreds of players trading and chatting, such activities a powerful and engaging atmosphere. No body likes playing an MMORPG with a tiny community or even a moderately sized community.
The single most important aspect of an MMORPG is community, as without one, the game isn’t “massive”. If you’re more concerned about game play than community, you should be playing a single player RPG rather than an MMORPG.
MMORPGs shouldn’t have so many servers and channels. Games like Fly For Fun and Lunia and even pay to play games like World of Warcraft would be significantly more enjoyable if they had fewer servers; perhaps one for each time zone. The trouble of having so many different servers is that each server / channel is empty. I don’t mean the main cities are empty, but the world itself is empty. When I’m grinding or questing outside of town, I’d like to see other people. Seeing people adds that much needed sense of community to a game. I’d also love to see cities completely packed. Imagine World of Warcraft with only a single server for everyone on the east coast. That would be ideal; thousands of players in a single town, all trading, talking, crafting, questing etc. Now that would be a real MMORPG. If towns get too crowded, the developers could just make the towns bigger. I find that splitting the game’s population across countless servers is a silly way to prevent over crowding. Doing this prevents players from different servers to communicate and also reduces the community size, as the community is split up.
Pay to play games should also all become free to play, as doing so would bolster the games population. Game companies could generate money by having a cash shop. Having more players would also further satisfy the game’s population since players like large communities. No matter how good an MMORPG is, if it doesn’t have a good community the game isn’t worth playing by my standards. An MMORPG simply isn’t an MMORPG without a community.
Source:http://mmohub.org/2008/mmorpgs-are-all-about-community
http://Mmohub.org for more information.
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